Publication design: Workin' In It is a zine that explores creative development through the relationship between an individual’s childhood expressive efforts and their current practices/productions. Each spread profiles a different individual through past and present work samples, and a short piece of writing about the relations between the two eras of work.
Co-created and co-design with designer Daphne Hsu.
Issue two is in the works and scheduled for release in 2018.
UX/UI design: Contracted by Schema to lead UI and UX development. I coordinated with developers and other designers who were both in-office and remote to create three easy to use data-visualization games to explain how GE's Digital Twin system works and its benefits for the real world situations.
Play the games here.
UX/UI and visual design: As part of the Schema design team I was the lead designer on this project for the New York based online contemporary Chinese culture magazine ChinaFile. This interactive web application tracks and helps to make sense of the massive anti-corruption campaign that China’s President, Xi Jinping, started in late 2012.
This site showcases connections and detailed information for the massive amount of investigated and/or sentenced individuals through chronology, geography, personal, political, and professional connections.
The site can be experienced here:
Catching Tigers and Flies
Exploration into information design: This started as a way for me to understand the presence of sleeping pills, more formally known as hypnotics. I have several friends who use these and I wanted to better understand what they were about.
Despite hypnotic medications being some of the world's all-time top selling and most prescribed drugs stats on them turned out to be sporadic or vague. After several weeks of research and talking to experts in the field, including academics and pharmacists, it became clear that comparable data of any kind was pretty much not in circulation. I was however able to compile an overall ebb and flow of these drugs. I could piece together the life lines of key players, why certain drugs came in to popularity, why they went out of favor, and what allowed the next drug to take its place.
UW Design Senior Capstone: This project was based on my experiences interacting with the three-dimensional light projection installations of British born American artist Anthony McCall. Unlike McCall's work, where the participant has a passive relation to the three-dimensional projections, I wanted to create an interactive relation between the piece and the participants. The installation space is filled with a haze which allows the projected light to become forms in physical space. The projected images and the light paths created by them are both malleable allowing the entire space to be an interactive experience of light.
I designed the over-all concept and layout of the space, and conducted the installation. I worked directly with Rachel Ulgado to develop the custom Processing code which allows people to control the projection.
X-Box 360 Kinect
Epson Digital Projector
Processing Software (w/custom program)
Chauvet Hurricane Haze 2 (haze machine)
Exploration in to digital publication design: I’ve long had an interest in musicology and have always wanted a periodical which would dive deeply into a genera of music with each issue. This test issue focuses on the origins and initial rise of house music in Chicago.
It's common when looking into past musical cultures that most of the content will be in the form of writing and/or recordings with very little visual documentation. With that in mind I focused on designs which cater to large bodies of text with minimal graphic content. The music mentioned in each article is integrated through playable sample recordings on the outside margins.
Exploration into mobile interface: This was inspired by my experiences of being abroad for long periods of time and finding that what was most comforting was essentially familiar background noise. I also found influence from friends of mine who have expatriated and often have little collections of seemingly benign bits of culture or entertainment from home which they can mentally retreat into when necessary.
This app is designed to allow people to listen to, create, and share field recordings (audio recordings of ambient environments) at an amateur level.
Commission: The Henry At Gallery asked me to document portions of the exhibit installation for "Ann Hamilton: the common SENSE" for promotional and archival purposes.
Colors: The Legislative Explorer website is "A one of a kind interactive visualization that allows anyone to explore actual patterns of lawmaking in Congress." I worked on this as part of the Schema design team and was responsible for setting the color system for the timeline section. I had to come up with a set of 21 distinct colors that could be layered next to each other in any order and be visually distinct, cohesive, and pleasant to look at.
This can be found here:
Commission: I was tasked to shoot and edit a series of short video loops to be used on the UW Design 2015 Senior Show website. The requirements were that they had to be details of a large installation, which was the center piece of the show's branding. All imagery had to remain white on white with minimal contrast and no color as well.
They are currently in use here:
UW Design Show 2015
Commission: The editors of ARCADE, a Seattle-based non-profit design and architecture publication, brought me on to help create the images for the cover and main editorial section of issue 31.4, "Designing Data."
Personal work: This project, which went from 2004–2012, was an exploration in using custom built lighting devices to make exposures directly onto color darkroom paper. The results being unique photographic images which could only be made from direct light exposures.
Experimentation with video: I wanted to visually interpret the word “grow” while also utilizing my fine arts background and my understanding of the aesthetics of experimental films from the 1960s. I was mainly interested in the unrefined aesthetics of Stan Brackage, and wanted to reinterpret his often chaotic abstractions into a digital format.